Victory Dice

The goal roll, determines whether a character’s action succeeds or fails. If the action fails, that’s that; go on to the next character. If an action succeeds, however, the player must still determine how well the action succeeds. Consider the pistol shot described. There’s a big difference between grazing a foe in the shoulder and blasting fiery doom straight through his left eye to incinerate his brain pan and send the shards of his charbroiled skull spraying hither and yon — even though both results are, technically, successful shots.

The number rolled on the goal roll is the number of successes scored. These successes can be used directly to gauge how poorly or how well a character succeeded in a task: the more successes, the better the character did at the task. However, the number of possible successes (from 1 to 18) leaves a lot of room for interpretation. For some situations, such as rolls to determine weapon damage or how well a complementary skill aided in another person’s task, a smaller scale is more useful. To make things a little easier, Fading Suns successes translate directly into “victory points,” which can be calculated by consulting the Victory Chart. For most actions, the player can simply consult the Victory Chart to determine the level of success. One victory point is minimal — the character squeaked through by the skin of her teeth. Two victory points indicate a decent job — onlookers will accept the feat as satisfactory, though they certainly won’t be awestruck. Five or six victory points indicate a virtuoso performance, and so on.

Victory points are also used when calculating modifiers to others’ goal rolls (for example, when using a complementary skill or inciting Passion). Each victory point gained adds a positive modifier of 1 to another’s goal roll.

Victory Dice

Fading Suns and Flaming Heresies JayJay