Melee Weapons Chart

Melee Weapons

Weapon Roll Init Goal DMG STR SIZ Cost (FB)
Knife Dx+Melee 3 1 S 2
Knife Boot Dex+Fight +1 1 1 S 15
Spring Knife Dx+Melee 3 1 S 5
Cestus Dex+Fight +1 1 S 1
Trench Knife Dex+Melee/Fight 3/+1 1 M 6
Dirk Dx+Melee 4 2 M 4
Main Gauche ‘A’ Dx+Melee 3 2 M 4
Rapier Dx+Melee 5 3 L 10
Broadsword Dx+Melee 6 4 L 15
Scimitar/Katana Dx+Melee 6 3 L 20
Two-handed Sword Dx+Melee +1 8 6 XL 30
Axe Dx+Melee 7 5 L 5
Spear Dx+Melee +1 5 3 XL 1
Staff Dx+Melee +1 4 3 XL 1 Crest
Club Dx+Melee 4 2 L 1 Wing
Mace Dx+Melee 5 3 L 10
Flail Dx+Melee 4 4 L 4
Whip Dx+Melee +1 -1 3 4 XL 3
Garrotte ‘B’ Dx+Melee -1 -1 3 3 XS 5

‘A’ When parrying, armour value is 5 + victory points
‘B’ Must first make successful grapple (-6 goal unless target is unaware of attacker), then roll garrotte damage plus victory dice per turn

Energy Melee Weapons

Weapon Roll Init Goal DMG STR SIZ Cost (FB)
Shocker ‘C’ +3d +30
Frap Stick ‘D’ Dx+Melee -1 6/3 5 L 15
Splinter Blade ‘E’ Dx+Melee 5/2 3 L 56

‘C’ Electrified melee weapon; use weapon’s traits
‘D’ Second damage listed is if the stick is used as a club
‘E’ Listed as Basic Sword, Other Types add 50FB to Blade Cost. Splinter Blade leaves shards of plastic in wound causing 2d Damage until removed (6VP Dx+Physick)

Special Melee Weapons

Weapon Roll Init Goal DMG STR SIZ Cost (FB)
Ascorbite Sword (Static) Dx+Melee 5 3 L 1000
Ascorbite Sword (Vibrating) Dx+Melee -1 8 4 L N/A
Avestite Sword of Penance Dx+Melee 6/2 4 L 75
Biosword ‘F’ Dx+Melee 6 4 L 1000
Glankesh (Vorox Sword) Dx+Melee 6 4 L 25 (15 for Vorox)
Glanklar (Vorox 2H Sword) Dx+Melee 6 4 L 25 (15 for Vorox)
Kurgan Side Sword Dx+Melee 6 2 L 400
(Kurgan Side Sword Sheathe) Dx+Fight (+3 to Kick) 1 S N/A
Suresnake Whip Dx+Melee +1 +3 ‘G’ 3 4 XL 100

‘F’ Proscribed Technology. Symbiotic Weapon. Heretical at best.
‘G’ Against one chosen target, who must not leave sight for over three turns or bonus is lost

Artifact Melee Weapons

Weapon Roll Init Goal DMG STR SIZ Cost (FB)
Wireblade ‘H’ Dx+Melee 8 2 L 10,000+
Flux Sword ‘I’ Dx+Melee +1 7 3 L 15,000+
Mist Sword ‘I’ Dx+Melee +1 7 3 L 30,000+

‘H’ Ignores physical armor (not energy shields)
‘I’ Flux and Mist Swords can leak through energy shields. Roll damage normally, but those dice which roll 1 to 6 ignore shields.

Melee Weapons Chart

Fading Suns and Flaming Heresies JayJay