Martial Arts Actions Chart

Action Roll Init Goal Dam Notes
Fist Dex + Fight 2
Kick Dex + Fight -1 3
Grapple Dex + Fight -2 2 If successful, roll Str + Vigor vs target’s Str + Vigor.
If successful, target is grappled; attack can choose
to deliver grapple DMG per turn
Charge Dex + Fight -3 3+ If successful, attacker and target knocked down.
Add 1d DMG/3m run
Dodge Dex + Dodge Subtract successes from opponent’s successes
Martial Fist Dex+Fight 3
Martial Kick Dex+Fight -1 4
Martial Hold Dex+Fight -1 3 If successful, roll Dx + Fight (+victory pts) vs
target’s Str + Vigor. If successful, target is
grappled; attacker can choose to deliver grapple
DMG per turn.
Head Butt Dex+Fight -2 +1 4 Attacker takes DMG exceeding his Endurance
Block Dex+Fight As Dodge. If successful, add three successes to
resist attacks.
Confuse Foe Wits+Knavery -1 per victory point to opponent’s block, dodge
or parry for attacker’s next action
Disengage Dex+Dodge -1 +1 +3 to resist grapples
Martial Throw Dex+Fight -2 3 If successful, roll Dx + Fight (+victory pts) vs
target’s Str + Vigor. If successful, target is thrown
1m/success, up to Str. Add 1d DMG/3m thrown
Rooting Dex+Fight +3 to resist being knocked over
Claw Fist Dex+Fight 4
Drop & Kick Dex+Fight +2 4 -2 Init next action
Tornado Kick Dex+Fight -1 5
Sure Fist Dex+Fight -2 +2 3
Leaping Kick Dex+Fight -2 -1 6
Choke Hold Dex+Fight -3 -1 4 After three turns of grappling, roll Str+Vigor vs
target’s End+Vigor. If successful, target falls unconscious
Bear Hug Dex+Fight -2 -1 4 Can roll DMG each turn until target escapes
Confuse Foe Wits+Knavery -1 per victory point to opponent’s block, dodge
May make a Block with no multiple action penalty.
Iron Body by block Attacking opponent takes 1 DMG per victory pt
from defender’s blocking roll
Speed Fist Dex+Fight +2 3 +3 successes against dodges and blocks
Trip Kick Dex+Fight -2 -1 4 Roll vs. target’s Dx+Vigor. If successful, target is
knocked down.
Throw Group Dex+Fight -2 3 Roll vs. target’s attack roll. If successful, throw
target 1m/success, up to Str. Add 1d DMG/3m
thrown. Can throw one attacker per Fight rating.
Block & Strike Dex+Fight +2/0 –/3 or 4 Block opponent’s attack. If successful, roll Martial
Fist or Kick attack with no multiple action
penalty.
Slide Kick Dex+Fight -2 -1 5 Compare attacker successes +3 vs target’s
Dex+Vigor roll; if target loses, he is knocked down
Power Fist Dex+Fight -1 5 Option: Spend Wyrd to add DMG (cost = 1W per
1d, up to 3 max.)
Vital Strike Dex+Fight -3 -2 3 Roll complementary Per+Physick; add victory dice
to DMG
Graa (Vorox Martial Arts)
Banga (Charge) Dex+Fight -3 3+ If successful, attacker and target knocked down.
Add 2d DMG/3m run
Drox Dex+Fight -2 Allows a second action (using another limb) with
no multiple action penalty
Throx Dex+Fight -3 Allows a third action (using another limb) with
no multiple action penalty

Martial Arts Actions Chart

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