Nanny Feyd - Character Creation

  • torn between spending on wits, buying parry/riposte or upping mech redemption/ride

Benefices and that stuff

Extra Curses

  • (2) Horrible burns: -2 Charm when burns are exposed. Feyd’s burns are on her hands, wrists and arms, nearly up to the elbow, she received them while trying to save the life of her burning lover. The burns are usually covered by sleeves and gloves.
  • (2) Quasimodo: -2 Passion when seducing, Feyd cannot forget her lost love
  • (1) Homely: -2 Charm, Feyd is grizzled by sorrow and war
  • (2) Proxy Pride: -2 Calm if her ward (or his mother) is insulted
  • (7) Total

Extra Afflictions

  • (1) Orphan: Feyd’s parents died in a muster mine, so the foreman sent her off to be a guild foundling
  • (2) Vow: Feyd is driven by her vow to protect her ward
  • (1) Vendetta: The father of Feyd’s ward can never forget her part in his wife’s indefidelity, and likes to see her suffer regardless of how useful she is
  • (2) Dark Secret: Feyd had a love affair with a Decados noble
  • (3) Strong Addiction (Alchohol): Feyd turned to the bottle after she lost the love of her life, and has a couple of glasses of spirits each evening (and a regular sip from a hip flask). She starts to suffer if she goes longer than half a week.
  • (3) Outlaw, wanted dead or alive: Feyd is wanted by Hawkwood for abandoning her post, leading to the death of a Hawkwood noble (they don’t know just how directly leading it was).
  • (12) Total

Benefices and Blessings

  • (1) Householder: Feyd is affiliated with the Decados as a nanny (bodyguard and assassin)
  • (1) Contact: Ur’Ukar poisonwright and poison merchant
  • (3) Follower: Fanatically loyal chef
  • (5) Moolah: 1,000 Firebirds extra starting monies
  • (6) Parry/ Riposte
  • (2) Knack: Furtive (2pts: +2 Wits when trying to remain unseen)
  • (1) +1 Dodge
  • (19) Total

Stats So Far

Strength 9
Dexterity 9
Endurance 6
Wits 3
Perception 5
Tech 8
Introvert 3
Extrovert 1
Calm 7
Passion 1
Ego 3
Faith 1
Psy 1
  • Charm – 3 (-2 from homely)
  • Dodge – 6
  • Drive(Land Craft) – 2
  • Fight – 8
  • Impress – 2
  • Knavery – 1
  • Lockpicking – 8
  • Lore (People and places seen) – 1
  • Mech Redemption – 2
  • Melee – 8
  • Observe – 3
  • Read/Write (Urthish)
  • Remedy – 2
  • Search – 1
  • Shoot – 8
  • Sneak – 8
  • Speak Urthish
  • Speak Ukarish
  • Streetwise – 2
  • Survival – 2
  • Tracking – 1
  • Vigour – 8
  • Blessing: Sensitive Touch
  • Blessing: Bold
  • Curse: Bitter
  • Curse: Callous

Tours of Service

  • +2 STR
  • +1 CALM
  • +1 TECH
  • +8 Sneak
  • +2 Read/Write Urthish
  • +8 Lockpicking
  • +4 Vigour
  • +1 Melee
  • +2 Fight
  • +2 Shoot
  • +1 Dodge
  • Filthy rich (20,000/annum, 2,000 starting)

Upbringing: Ur-Ukar

Strength 1 1
Dexterity 1 1
Perception 2 2
Calm 1 1
Psi 1 1
Urge 1 1
Fight 1 1
Sneak 1 1
Knavery 1 1
Speak Urthish
Speak Ukarish
Survival 1 1
Blessing: Sensitive Touch
Curse: Bitter

Apprenticeship: Guildhall(Muster)

Strength 1 2
Dexterity 2 3
Tech 2 2
Melee 1 1
Impress 1 1
Shoot 1 1
Drive(Land Craft) 1 1
Lore(People and places seen) 1 1
Mech Redemption 1 1
Remedy 1 1
Search 1 1
Streetwise 2 2
Blessing: Bold
Curse: Callous

Early Career: Mercenary

Strength 2 4
Dexterity 3 5 + 1
Endurance 2 2
Tech 1 3
Calm 2 3
Dodge 1 1
Impress 1 2
Melee 3 4
Shoot 2 3
Fight 2 3
Vigour 1 1
Drive(Land Craft) 1 2
Mech Redemption 1 2
Remedy 1 1
Survival 1 2
Tracking 1 1

Natural Skills and Stats

Strength 3 7
Dexterity 4 9 + 1
Endurance 3 5
Wits 3 3
Perception 3 5
Tech 4 7
Calm 3 6
Passion 1 1
Ego 3 3
Faith 1 1
Introvert 1 1
Extrovert 3 3
Charm 3 3
Dodge 3 4
Fight 3 6
Impress 3 5
Melee 3 7
Observe 3 3
Shoot 3 6
Sneak 3 4
Vigour 1 4

2 x Tours of Service

  • One tour on the front-lines with the Muster
  • One tour with the other guild on hawkwood planets
  • +2 STR
  • +1 CALM
  • +1 TECH
Sneak 4 8
Read/Write 2
Lockpicking 8 8
Vigour 4 8
Melee 1 8
Fight 2 8
Shoot 2 8
Dodge 1 5
  • Filthy rich (20,000/annum, 2,000 starting)

Nanny Feyd - Character Creation

Fading Suns and Flaming Heresies JayJay jodie